Medium: Video Game
System: PS3 as part of The Sly Collection
Reason for backlog: None. I beat it as a kid, but never got 100% like I wanted.
The story is this: Sly is descended from a long line of thieves who kept all their thieving secrets in a book known as the Thievius Raccoonus. On the night Sly was to inherit the book, a group known as the Fiendish Five attacked them, killing Sly’s father and stealing the book, splitting it into parts and fleeing all over the globe. Now, years later, Sly is determined to defeat the Fiendish Five and reclaim his legacy. On his side, he has tech genius Bentley and driver Murray. Against him is Inspector Carmelita Fox, who is determined to arrest Sly one and for all.
The story and tone all seem like your basic saturday morning cartoon, which always gets a thumbs up from me. The cutscenes are vibrant stills (although apparently Japan got fully animated cutscenes... seriously, what's up with that?) that add to the lighthearted feel. It’s clear it’s more focused on just being fun than being deep, and I like that. That might be what brought me in, given my love for animation. The graphics are cel-shaded, which means they quite easily survive the upgrade to HD.
The game is split into five chapters, one for each member of the Fiendish Five. Each chapter has seven stages, plus a hub. These stages fall into two categories: thieving and gimmick.


In thieving levels, there’s three objectives. First, you must obtain a treasure key, which essentially means getting the key. Next, you must open each level’s safe. Scattered across the stage are clues, green bottles with notes in them. Collect them all, and Bentley will give you the combination for that world’s safe. These clues were not hard to find. Any I missed were usually obvious on a second playthrough. Inside each safe is either a page of the Thievius Raccoonus giving you a new move, or the villain’s notes, giving you enemy layout and the like. The latter you might find useful, but the former ends up amounting to nothing. Okay, the roll was good for reasons I’ll cover in a moment, and not taking damage from falls or water I appreciate, but both the mine and the decoys take too long to set up. The one time I tried, I was gunned down.

The final challenge is the Master Thief Sprint, and here’s where the challenge comes in. After you unlock a level’s safe, an hourglass will appear at the start of the level. Once you hit it, you’ll be forced to go through and complete the level in a tight time limit. This means you’ll really have to run, jump, and sneak with absolute efficiency, because the margin for error is surprisingly small. I think this was Sucker Punch’s way of having their cake and eating it too. They made an easy game for kids and added in this harder minigame for more experienced players. I remember it being tear-your-hair-out frustrating as a kid. Now, it was still clinch-worthy, but not to the degree I remembered.



On a final note, the trophies in this game are ridiculously easy. I got four in the prologue. There wasn't even any for the Master Thief Sprints. Oh well...
I was thinking of doing an LP for this game, but going through my footage to get the pics for this review... man, I was bad at the beginning. I'm really out of practice with what was my favorite genre. That depresses me. I need some Mario in my life.
I enjoyed playing this game, but I’m not sure I’d recommend it unless you’re feeling nostalgic. Still, I have two more games in the collection... after I finish one of the JRPGs that I’ve been putting off.
Final Score: 7/10
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