Saturday, November 9, 2013

Final Fantasy I


Final Fantasy is one of those games that has haunted me for awhile. Ever since I picked up Final Fantasy Origins when it came out, I've tried playing through it several times, only to get bored about halfway through and abandon it. Thus, this ended up being on the top of my list for "Games I'll Complete For This Blog", and boy, do I have a lot to say about it.

This game is nearly universally praised by both fans and criticize. People who I know to be tough reviewers heap praise on it. Me, myself? I didn't care for it. This will go alongside Final Fantasy VII as one of the most overrated games I have ever played.

I'm going to start by saying I usually enjoy playing NES games of long running franchises, because it's interesting to see the series stripped down to the essentials. However, this is the first turn-based RPG I've played for it, and I'm starting to see that some advancements are made for a reason.

At the start, you customize your character with a name and classes, either Warrior, Thief, Monk, Black Mage, White Mage, and Red Mage. I picked Warrior, Monk, Red Mage, and White Mage, and through that I saw how unbalanced the whole thing is. The Fighter does damage if you can sink gil into equipment, while the Monk does massive damage unarmed. Red Mage was useful in the beginning but started playing can't catch up, while White Mage was good for healing and not much else.

The entire time I was playing this, I was wondering if maybe there was something about the battle system I was missing. It seemed like I was always at a disadvantage, dealing with powerful monsters. Only many weren't powerful in the sense being strong, but having instant-death attacks, stone, poison, or paralyze. And those that really were heavy hitters were still pretty cheap, since in this game there are only potions, which you can only carry a certain amount of, and have to administer one at a time. I was literally more afraid of random encounters than of bosses.

Mages can heal, but you're going to want to stop and think. Each magic user has levels of spells, of which they can learn three each, and each level has charges. And only a few charges. This is not like any other RPG I played, you really have to stop and think whether or not you want to use your magic. This is good, actually, but I'll discuss it more in a moment.

The plot of this game is "There a four fiends, go kill them." While I appreciate simple plots in games, in RPGs they can be a curse, since you have no idea where to go or what to do. Navigating can be a real problem, and it was likely made worse by the fact that I couldn't figure out how to bring up the map until much later in the game. Yeah, I can be an idiot.

Also, this might be an Origins thing, but NPCs would often park themselves right in my path and then take their sweet time moving. That might seem petty, but man was it annoying.

I was growing frustrated by the game by the Flying Fortress, and decided to forget about 100% completion and just beat the game. This turned out to be a mistake, because as it turns out doing that is what was keeping my levels up. Chaos trashed me. But then, after doing all the side stuff, I thrashed him.

So, here's what I wanted to talk about. I've been saying that the difficulty in this game is unbalanced, but then I thought: how exactly do you make a turn based RPG hard any other way? I really don't know. Final Fantasy VII isn't hard, Dragon Quest IV isn't hard, Pokemon and Super Mario RPG weren't hard once I knew what I was doing. Playing it, I realized how illiterate in RPGs I was.

I have a reserve of turn-based RPG series to play: Final Fantasy, Dragon Quest, Breath of Fire, Pokemon, Digimon World, Phantasy Star, and others. Thus, my review might be considered incomplete until I can better know this style. But for now, thumbs down.

Rating: 4/10

Evil Dead 2



Alright, so the follow up. Here we go:

The film actually retcons the first one by stating it was only Ash and his girlfriend. It then continues where the first one ended, with Ash struggling to survive the Deadites, and the cabin's real owners showing up.

Going into this series, I knew there was a slant into the humorous as the series went on. As such, I was expecting something much funnier movie. And it was, for the first half. But then the second half, when the others show up, it becomes more straight. Never the complete horror of the first movie, but a lot of the humor seems to be sucked out.

I read a theory that Ash lost his mind, and I can see that. The final scene before the others show up is everything in the cabin laughing, and Ash laughing madly with them. I think they were implying Ash was hallucinating a lot before meeting others that grounded him more in reality.

I was cringing when the newcomers though Ash was a murderer, because I've seen that in too many horror films (A Nightmare on Elm Street, Friday the 13th Part VI, Leprechaun 2), but thankfully the truth comes out pretty quick.

Now, the first humor half I loved. Ash's hand, his undead girlfriend, the laughing stuff, was the most memorable part. The second half was okay, but I don't really remember a whole lot about it.

The ends with a lead in to Army of Darkness, which I really want to see. Maybe next year.

Freaks


I first heard of this movie through James Rolfe's Monster Madness. Then it turned out it was in 1001 Movies You Must See Before You Die. Then I heard it was on Turner Classic Movies, so I saw it.

It might seem like this is a horror film, and it's often marketed as such, but it's really. It's really a film about people.

Plot: In a circus, a group of "freaks" (played by real people with deformities) live in a society. A little person named Hans falls in love with a trapeze artist named Cleopatra. At first, she just leads him on for her amusement, but then she finds out that he has a lot of money, and decides to marry him, then kill him.

The large part of the movie is just the "freaks" interact, showing they are really just normal people. There's a man with no legs, another with no limbs, Siamese twins, the works. You can forget their different, they're just people trying to get by.

The main plot, I really felt for. I know what it's like to be led on like that. I sympathized with Hans far more than I expected. I've never experienced it to this level, but I know what it's like to be a walking punch line, to be used. So... yeah. It hit me.

There was one scene that everyone says is scary. It's where the freaks take their vengeance on Cleo. But it didn't scare me.

This movie was ahead of it's time, it really was. See it at least once.

Sonic & Mega Man: October 2013

This month... I’m at a loss for things to talk about.


Sonic the Hedgehog #253


More exploring the new world. The Dark Egg Legion is now the Egg Army, with a new leader, Axel, who apparently has no robotic limbs. Rotor is back with no bad back, and is apparently stronger. Antoine and Bunnie are back to normal, plot lines abandoned, yadda yadda.


It's mostly a build up issue. Apparently reality is unraveling, and everything's being set up.


Sonic Universe # 57


I really wish I had already played Sonic Rush Adventure. Captain Whisker and Johnny Turbo show up, and Nega is mentioned, so... I'm in the dark. It's like the issues where a lot of characters I haven't seen yet show up: there's too much and I'm lost.


I like Bean and Bark working with the crew, even though I'm back to not being able to see them as villains. They're just too goofy, I guess. Marine continues to be a load.


But Captain Metal... wow. That last panel made him appeal to me.It looks very Ratchet & Clank to me, if that makes sense. But... why have him when there's already Captain Whisker?


Mega Man # 30


Okay, I'm not sure how I feel about how Mega Man wants to spare the Robot Masters. I really hate "thou shall not kill" when used poorly (like Digimon Adventure 02, where death literally had no meaning). Flash Man calls him a monster for doing so, so I'm hoping it leads somewhere.


Wily seems more careful here. I like it. He's thinking things through and not being rash.

Shadow Man... man, Flynn knows how to take nothing and turn it into something. His official bio said he was found, not made, and taking that and making a plot point out of it was genius. He's the only MM3 Robot Master loyal to Ra Moon on his own. What will come of that? I dunno. I await.

Wolf-Man and Frankenstein: The Legacy Collection






Well, catch up time! I enjoyed a lot in October, but computer troubles prevented reporting on it until now. For starters, lets look at the old school monster movies.

I got ripped off with this one. I was supposed to be buying The Legacy Collection of the Wolf-Man, but it only came with this movie. Oh well.

Anyway, The Wolf Man stars Lon Chaney Jr. as Larry Talbot, a meek man who turns into a werewolf after being bitten. I've seen the more recent version, but this was my first brush with the Universal version. One thing I like about these movies is that they're short, usually not more than 70 minutes, which means it tells the basic story. Though I suppose part of the trade off is I'm not as invested in the characters as I was in the newer version, but there you go.

The effects are good for the 1930s, and it's aged pretty well. Though part of me was thinking back to that episode of Freakazoid where a werewolf goes to him to try and be cured. (I had that problem with Frankenstein too, but we'll discuss that later.)

All in all, good if you have an hour and a half to kill, and I'm looking forward to the sequels.

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Well, here we are. After having it sit on my shelf for awhile, I decided this Halloween I was going to pull this set down from the shelf and watch the entire Frankenstein series.

Frankenstein
One of the movies in 1001 Movies You Must See Before You Die, this little tale based on Mary Shelley's novel is one of those movies that's been parodied to death. The entire time I was watching, I was thinking of Phineas and Ferb, and Johnny Bravo, or in Gargoyles when Xanatos and Demona created Coldstone. There are a few things that people get wrong, like the hunchback being named Fritz, not Igor, but for the most part you know the story.

I just thought it was okay. It felt... incomplete. What is was missing was found in the the next movie.



Bride of Frankenstein
Also in 1001 Movies..., this is like a second half of the first movie in some ways. It adapts some concepts from the novel the first movie left out, like the Monster meeting and befriending a blind man, or Frankenstein making the titular bride.

The Bride is one of the classic Universal movie monsters, so it might surprise you to know she only shows up in the last few minutes of this film, and in none of the sequels. But what's here is good. The above mentioned scene with the blind man is about as emotional as this series gets.  It's very well done. I also like that for the first time there's a clear cut villain in Dr. Petorious, though I want to know what the point of the little men in jars was.

Only real complaint? Why did the Bride just reject the Monster? She just screams. Eh...

Son of Frankenstein

This movie begins a pattern: someone has the monster, blackmails/convinces a Frankenstein into doing something with it, it goes bad. Here, it's Ygor, played by Bela Lugosi, a former assistant of Frankenstein that we never see in the earlier movies, trying to convince Frankenstein's son Wolf into fixing the monster. Wolf agrees, thinking he can redeem his family name by showing what good the experiments can do, buy Ygor plans to use the Monster to get back at the jury that sentenced him to hang.

At an hour and forty minutes, this is the longest of the movies, and it tends to drag, but I liked it. This introduces some interesting characters, not just Ygor but an inspector with one arm. There a bit of dark humor there, obviously.

The Ghost of Frankenstein

I remember an episode of The 13 Ghosts of Scooby Doo where they were watching The Son of the Bride of the Ghost of Frankenstein, or something to that effect. Now I've seen all three movies that make up that title. Yay!

Blah blah, the Monster gets free, Ygor takes it to Frankenstein's other son to get it fixed, yadda yadda. Even in the early days horror movies followed formula. Probably a good thing the proper series ended here, and the rest were crossovers.

House of Frankenstein

This is a sequel to Frankenstein vs. the Wolf Man, which is a movie on the Wolf Man set. It brings together all three major movie monsters... kind of.

The first part is almost a separate movie. Another old assistant of Frankenstein breaks out of jail with a hunchback assistant and kills a traveling carnival worker, who has Dracula's coffin. He's revived (not played by Bela Lugosi, sadly) and agrees to help the scientist before dying in sunlight.

The second part has them coming across Frankenstein's castle, where they find Larry and the Monster embedded in the ice, and once freed Larry agrees to help in exchange for a cure.

I kind of like how there's no clear cut good guy here. Everyone, Larry included, acts selfishly. All of them (spoiler alert) die in quick succession at the end, almost like the movie was in a hurry to wrap itself up.

All in all, good horror history, but I don't think I need to watch it again.